Using Realflow for the liquid simulation and Cinema 4D for everything else.
Created using Cinema 4d’s hair module, I made a soot creature from Spirited Away for fun.
Getting used to the switch between modelling in Maya to modelling in 3DS Max. So I made a chair.
Testing out various V-Ray tools in 3DS Max including indirect illumination techniques and V-Ray’s displacement mapping for cloth and rug materials.
Using Cinema 4D’s hair dynamics and some deformers, I made a jellyfish.
A campaign ad I created for a candidate running for congress in the 2012 election.
A short exercise I did using After Effects, Illustrator, and Maya (for some assets).
Created a storyboard for a short film called the Fisherman as a practice in narrative development.
Found myself fascinated with how a turbofan engine works, so I built one and demonstrated how air flows though each component.
As part of an informal competition, I won this commission to design a 15 second ad using After Effects and Illustrator. The product was aired on the CBS jumbo screen in Times Square.
During my internship at Perception NYC, I was commissioned to design a BlackBerry phone from scratch using Cinema 4D.
I decided to start working at learning V-Ray for Maya as I build my portfolio. The following are my first attempts to adjust to the V-Ray shaders and Global Illumination options.